
Scaling one design language across AI teams
A design system built from scratch while its products were still wireframes, shared by three design teams.
- Design System Manager
- Design systems · AI
- 2025
- Six or seven designers, across two agencies and the client
- 11 months
- Design system: library, tokens and documentation
In short
I built, from scratch, the design system of an organisation that was launching several AI tools at once, while those tools were still wireframes. Eleven months later, one library fed six products at launch and was shared by the designers of two agencies and the client.
- 11
- 6
- 3
- 62
- 616
- 1.3K+
The context
An organisation that promotes the use of data and artificial intelligence across industry was starting to build several independent tools. The first plan covered four or five products, with more to follow.
When I joined, in February 2025, the products were wireframes. There was no visual language, no shared rules and no design system: only the idea.
I worked through an agency as the person in charge of the design system: building it, documenting it, running its backlog and keeping designers and developers in step. Two other designers at the agency were designing the first products in parallel.
Later products were commissioned to other agencies, so the system was never only for my own team. It had to be the single source of truth for whoever came next.
The challenge
A design system normally tidies up something that exists. Here there was nothing to tidy: designers needed components for screens with deadlines, while the visual language those components depended on was still changing.
Buttons showed the cost. Successive changes of visual direction left four or five button styles in the files, some of them no longer used, and a designer joining the project could not tell which one belonged where. The visual proposals also stopped at how things looked: hover and disabled states, behaviour and small screens were left open, and nobody can code from that.
And the audience kept growing. A second agency joined when the project was about two months old, to design a product that was not in the first plan. The library had to make sense to people who had not been there when it was decided.
My approach
The work, in order:
- Foundations
- Core components
- Publish
- Tokens
- Documentation
- Update log
And the decisions that shaped it:
Publish a basic kit before the visual language is closed
Waiting for the final colours would have left every designer solving the same buttons and forms on their own, which is how fragmentation starts. I agreed with the team to publish usable components early and update them later. The risk was redoing work. What made it affordable was the library: once designers swapped their provisional pieces for linked instances, a change made once reached every file.
The component first, its tokens and documentation after
The tidy order is foundations, tokens, component, documentation. It would have had the product teams waiting. When a designer needed something, I built it and published it, and tokenised and documented it afterwards. A backlog open to everyone showed which components were coming and when, so nobody had to guess.
Where a design left a gap, I filled it
I was the link between the person who designs a screen and the person who codes it. When a proposal arrived without hover, disabled or empty states, or with no answer for a small screen, I could pass the gap on to development or close it myself. I defined those states, with their tokens, so a component was usable beyond its first appearance.







The results
- Six products fed by the design system at launch, and counting
- One library shared by the designers of three organisations
- A library of 62 components and 616 variants, documented for designers and developers
- Changes that reach every product file from one place
- An update log that development reviewed every week
- Delivered in December 2025, after eleven months







What I learned
The hardest part was not building components. It was explaining, to people less used to design systems, that whatever gets designed someone has to code, and that a visual change is never only visual once other teams depend on it. Looking back, I would have put that cost on the table earlier, while the buttons were still multiplying. It settled once the visual language was fixed, but it did not have to take that long.
It also confirmed a habit I already had: asking who will open my files next, a designer or a developer, and staying close to development to get ahead of their questions. What happens here when the state is empty? I would rather answer that while designing than be asked later.
What I cannot claim is time saved: nobody measured what the system saved the teams.
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